With the advent of digital audio, the line between hardware
and software in music technology has begun to get a little
gray. More and more, synthesizers and effects units are
very sophisticated formulas that run on the same kind
of computer chips that are in use in many other devices.
What defines the "sound" of an instrument is
no longer the transistors and tubes that make it up, but
the programming that runs on it.
And
as making music with computers becomes commonplace,
it has become more and more obvious that we could remove
the middleman so to speak, and run these programs directly
on the computers that run our sequencers and audio programs.
Whats more, these "virtual" instruments
could be integrated directly with these programs, making
our computer not just the controller of instruments,
but the instrument itself. They are sent MIDI (both
note values and controllers) and respond with audio
just like real-world instruments.
This
has brought about a flood of new Virtual instruments,
allowing someone who is making electronic music to build
an entire studio within their computer without the need
for a single piece of outboard gear.
What
are the advantages of using Virtual Instruments?
Cost
Many
virtual instruments cost less than Rs. 10,000 (and some
are free), and even the more expensive ones are less
than Rs. 30,000, still much less than the cost of most
synths (and certainly less than the cost of a Hammond
B3). Ofcourse, in India we have a lot of musicians using
pirated softwares.
Space
Virtual
instruments take up no space except for a little bit
on your hard drive. You can fit your whole studio in
your briefcase! Laptops are fast becoming travelling
studios with musicians and composers.
Cost
of entry for designers
It
costs a lot less to create a Virtual instrument than
the tens of thousands it costs to design and manufacture
a hardware instrument. This has the advantage that people
who probably could never have got a job in music companies,
can now design crazy, out-there instruments from their
bedrooms and send them out to the world via the Internet.
But
what are the downsides?
a.
Resale value
Unlikely
you will be able to recoup your investment in Virtual
instruments a couple of years from now by selling them
on say a Baazee.com. Because of the legalities involved,
used software doesnt tend to be a popular item.
b.
Sound
Okay,
lets be frank with ourselves, as tremendous as
these instruments are, they are never going to sound
exactly like the real thing. The instruments that try
and sound like real world instruments will always suffer
from comparison to their larger and harder counterparts
and the great records they were used on. But for someone
like myself, the chances of me ever having the real
thing are pretty slim.
c.
Tiny knobs
With
virtual instruments come virtual knobs. And with virtual
knobs comes the frustration of trying to musically tweak
a parameter with your mouse.
d.
Drain on your CPU
Here
is the biggest issue. Every instance of an instrument
uses up some of your CPU; the more sophisticated the
instrument, the more CPU power it uses. Though newer
DSP cards are helping reduce this problem.
Virtual
Instruments
Okay,
so now you see why virtual instruments can be a boon
to any studio, even one loaded up with hardware synths
and drum machines. What kinds of devices are out there?
1.
The Samplers
Software
samplers are the simplest to understand and are the
closest replicates of their non-virtual cousins. They
play back recordings (samples) when triggered from a
keyboard or other controller. They read existing sample
libraries and behave just like the hardware samplers
you are used to. However, editing and creating libraries
is much more simple. Now you can just drag and drop
your samples from your hard drive on to the keyboard
and paint out the key range. Want to edit the sample?
Just jump into your favorite stereo file editor and
youre off to the races. Your only limit to the
size of your samples is the amount of RAM you have in
your computer (and for Nemesys Gigasampler or
Steinbergs HALion, not even that).
The
two most popular software samplers right now are Unity
DS-1 from Bitheadz and the EXS24 from Emagic (see my
review). Until recently the EXS24 was only available
for use in Emagic Logic sequencer but now is available
as a VST plug in. Coming out very shortly is Halion
from Steinberg, which will certainly be very popular,
and looks like a terrific product.
A
subspecies of the software sampler is the software drum
machine. These devices are designed largely to play
non-pitched samples and allow for manipulation of these
samples in real time. The two major products now are
the LM4 from Steinberg and Battery from Native Instruments.
However, there are several new entries into this market
such as FXExpansions Dr. 008 that are slated for
release soon that should give these a run for their
money.
2.
The Software modeled instrument
These
are Virtual instruments that use software to model the
inner workings of famous instruments. These differ from
samplers in that they dont use recordings of the
instruments but try to mimic the way that these instruments
create and manipulate sound. Some examples of this are
the B4 from Native Instruments (Hammond B3 organ) and
the EVP88/EVP73 (Fender Rhodes and Wurlizter electric
pianos). Both of these do really excellent jobs of sounding
like their counterparts. Now, if somebody would just
make a virtual clavinet!
3.
Others
Some
people creating virtual instruments dont feel
the need to have any grounding in a hardware-based reality.
They just create something new from scratch. Reaktor
and Absynth both from Native Instruments are great examples
of designers playing to the strengths of virtual instruments.
Reaktor is really a toolkit for people to build their
own synths, using any method from subtractive to granular,
and to whatever level of complexity their computers
can support. The user can upload and download these
new virtual instruments they have created. Some truly
amazing sounds can be made using Reaktor. And Absynth
seems to be an entirely different, but also very unique
instrument. Built as an experiment by its designer,
it hosts a wealth of rich and deep textures that are
very modifiable.
4.
The Virtual Studio
These
are packages that include not just instruments, but
sequencers, mixers, effects, everything you need to
make electronic music all in one package, often for
a fraction of what it was cost to buy these things separately.
The most popular product in this category right now
is Propellerheads Reason. If you have no existing
system and are looking for everything all in one package,
Reason may be a good choice. A comparable product to
Reason is Storm from Arturia (www.arturia.com).
Compatibility
Virtual
instruments come in four different flavors:
i)
VSTi The virtual instrument standard created
by Steinberg. Instruments that support this standard
can run in any VST 2.0 compatible host (Logic, Cubase).
ii) DirectConnect This is the standard
created by DigiDesign, so of course it is for use with
ProTools or another TDM compatible host.
iii) MAS This is the standard created
by Mark of the Unicorn (MOTU) for use with their program
Digital Performer.
iv) DirectX This is the Microsoft standard
used by such programs as Cakewalk/SONAR.
So
finding out which instruments will work with your system
is simply a matter of determining which standard your
system supports, and then choosing compatible instruments.
You must also be aware that VST instruments are platform
dependent, so you must ensure that not only is the host
software VST compatible, but that the plug in is available
for your Mac or PC. Most instruments support more than
one standard so finding a match is usually not that
difficult. Check the bottom of the product pages to
see which standards each instrument supports.
"They
sound good, theyre cheap, but where are the knobs?"
Currently
several companies are making products that designed
specifically for providing tactile control of virtual
instruments. Usually a small box with just knobs or
sliders, the devices allow you to tweak parameters and
modify them in real-time. Some devices such as the Encore
Electronics Knobby or Slidemate are programmable, allowing
you to quickly switch between different sets of parameters
depending on which instrument you are using and which
parameters you want to tweak. Ranging from very simple
(the Native Instruments 4Control) to the more sophisticated
(the Knobby) to a controller that can operate your entire
studio (the Steinberg Houston), these controllers allow
you to work faster and more intuitively.
Summary
Virtual
Instruments have revolutionized the computer studio,
allowing for the creation of sounds both vintage and
cutting edge at a fraction of the cost of hardware based
devices. Although they bring with them their own unique
set of challenges, VST instruments are opening the door
to a whole new world of sound exploration and portability.
Return
to "Lessons in Audio"
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Source : AudioMIDI.com